Using CA Voxels as Basis for Custom Meshes

Setting Up a 3D Print File

2.5D Game of Life

2D Game of Life

Pseudo Triply-Periodic Minimal Surface Relaxation

Unroll Mesh Stripes

Walkback Method

Detailing of the Aggregate Tile

Setup VRay Animation

Setup Camera Control

Morphing Aggregate Tiles

Aggregation with Fox

Isosurface